Adaptable problem solver that connects vision to execution.
I've worked 5+ years as a technical artist gathering experience across many aspects of my discipline including crafting shaders, Houdini tooling, rigging, VFX, runtime and cached simulations, as well as pipeline work in Unreal Engine, Unity, and various proprietary engines. I'm thorough, patient, and methodical. I spend time thinking through all the angles drawing on my experience to make sure we don't overlook the small details. A true jack of all trades who doesn't need direction to execute on the collective vision.
I know how to build tools and gameplay systems designed to survive iteration by staying modular and adaptable. I love to find creative ways to honor what artists dream up while making it fit into the technical parameters.
I thrive when building thoughtful games that are crafted with intention. The kind where world details and mechanics actually make sense. If you care about getting it right too, we should connect.