Michael Rapley
Michael Rapley
Senior Technical Artist
Eugene, United States

Summary

Adaptable problem solver that connects vision to execution.

I've worked 5+ years as a technical artist gathering experience across many aspects of my discipline including crafting shaders, Houdini tooling, rigging, VFX, runtime and cached simulations, as well as pipeline work in Unreal Engine, Unity, and various proprietary engines. I'm thorough, patient, and methodical. I spend time thinking through all the angles drawing on my experience to make sure we don't overlook the small details. A true jack of all trades who doesn't need direction to execute on the collective vision.

I know how to build tools and gameplay systems designed to survive iteration by staying modular and adaptable. I love to find creative ways to honor what artists dream up while making it fit into the technical parameters.

I thrive when building thoughtful games that are crafted with intention. The kind where world details and mechanics actually make sense. If you care about getting it right too, we should connect.

Skills

Modular SolutionsShadersRiggingToolingTechnical Environment ArtTechnical VFXMethodical ThinkingCreative Problem SolvingProcedural Content Generation

Software proficiency

Maya
Maya
Houdini
Houdini
Unreal Engine
Unreal Engine
Unity
Unity
Proprietary Engines
Proprietary Engines
Premiere
Premiere
Substance 3D Designer
Substance 3D Designer
Illustrator
Illustrator
Photoshop
Photoshop
After Effects
After Effects
InDesign
InDesign

Productions

    • Video Game
      Marathon
    • Year
      2026
    • Role
      Senior Technical Artist
    • Company
      Pipeworks
    • Video Game
      Call of Duty: Modern Warfare III
    • Year
      2023
    • Role
      Technical Artist
    • Company
      Pipeworks
    • Video Game
      Prominence Poker
    • Year
      2016
    • Role
      Technical Artist
    • Company
      Pipeworks
    • Video Game
      Call of Duty: Vanguard
    • Year
      2021
    • Role
      Technical Artist
    • Company
      Pipeworks
    • Video Game
      Ballad of The Masked Bandits
    • Year
      2020
    • Role
      Technical Artist
    • Company
      Big Boot Stoodts, LLC

Experience

  • Senior Technical Artist at Pipeworks
    Eugene, US
    February 2021 - Present

  • Technical Artist at Big Boot Stoodts, LLC
    Salt Lake City, US
    September 2019 - May 2020